Torn Disposal Enhanced - Unified Scale

stel
2025-12-12T08:08:11Z

Statistical disposal classification with customizable slot-based mode selection

Disposal Enhanced - Statistical & Profit-Aware Method Ranking

Like many players, I’m doing disposal every day to work toward the 10,000 illicit services medal.
That means this crime is part of my daily routine.

For a long time I’ve been using the scripts shared by the community, and I’m genuinely grateful for them.
Lately though, I felt the need for something a bit more useful and intuitive for my own playstyle.

I wanted a way to quickly identify the “best” methods for each job, depending on what I care about at that moment.

So I built a userscript that adds statistical ranking and profit analysis to disposal methods, while staying as close as possible to Torn’s native UI.

In line with other scripts for this crime, this script only adds information and visual cues to help you choose better.
It does not automate anything and does not change gameplay.

What the script does

The script analyzes all available disposal methods and overlays visual indicators directly on the buttons:

Color shows how strong a method is globally, compared to all other methods

Border style shows how the method ranks within the current job only

This keeps the UI clean while still providing meaningful guidance.

Display modes

You can switch between four different evaluation modes, depending on what you care about:

🛡️ Conservative (default)

Uses the Wilson lower bound of the success rate.
This penalizes small sample sizes and favors statistically reliable methods.

Good if you want the safest choice.

🌈 Optimistic

Uses the raw success rate without correction.

Useful if you trust the data volume or just want the best-case scenario.

💰 Efficiency (requires API key)

Calculates profit per nerve, assuming 100% success.
Ignores success rate and focuses purely on efficiency.

💵 Expected Efficiency (requires API key)

Calculates expected profit per nerve, factoring in both success rate and cost.

This is the most realistic “long-term average” view.

Quick mode selection (2-slot system)

On mobile (and especially), switching modes frequently can be annoying.
To solve this, the script includes a 2-slot system for quick access to modes.

You can assign any mode to each of the two slots

Slots act as quick toggles, not fixed modes

Long-press a slot button to change which mode is assigned to it

Slots are fully customizable and saved locally

This allows you to quickly switch, for example:

between Conservative and Expected Efficiency

or between Optimistic and Efficiency

…without opening menus or cycling through all modes every time.

On desktop, all modes are shown directly as buttons.

Color scale (global ranking)

Colors are based on global percentiles, not absolute values.

🟢 Top 20% — Safe / Very high profit

🟡 60–80% — Moderate / High profit

🟠 40–60% — Uncertain / Moderate profit

🔴 20–40% — Risky / Low profit

🔴 Bottom 20% — Dangerous / Very low profit

Color represents relative strength, not whether a value is positive or negative.

Border styles (job-local ranking)

Borders are evaluated within the same job only:

Double solid border → best method for that job

Double dashed border → worst method for that job

Single dashed border → negative expected value (profit modes only)

Single solid border → positive, but not best or worst

This makes it easy to immediately see:

the best option for this job

the worst one

whether a method is profitable at all

UI & usability

Fully compatible with Torn’s SPA navigation

Mobile-friendly (tested on TornPDA)

No UI duplication, no flicker, no mutation loops

There’s also a small settings dialog with:

API key management

a visual legend explaining colors and borders

Privacy & safety

No automation

No requests sent unless you enable profit modes

API key is used only to fetch item prices

All data stays local

Notes

This script is designed to be:

deterministic

conservative by default

informative rather than intrusive

If you like to understand why something is good or bad instead of blindly clicking, this should help.

Feedback, edge cases, and bug reports are welcome.

Acknowledgements

Special thanks to Emforus [2535044].

This script would not have been possible without his guide and, most importantly, the samples he shared with the community:
https://www.torn.com/forums.php#/p=threads&f=61&t=16367936&b=0&a=0

His work provided the foundation that made this project feasible in the first place.